//=============================================================================
// SentinelBase - Just a decoration for the ceiling cannon to sit on.
//=============================================================================
class TelemetryMesh extends Actor;

defaultproperties
{
     DrawType=DT_StaticMesh
     staticmesh=StaticMesh'WeaponStaticMesh.NEWTranslocatorPUCK'
     PrePivot=(Z=0.000000)
     AmbientGlow=64
     bMovable=true
     bHardAttach=True
     CollisionRadius=0.000000
     CollisionHeight=0.000000
     bBlockZeroExtentTraces=False
     bBlockNonZeroExtentTraces=False
}
